Temporary Structure List

ID: Humans/Orbital/Shipyard1

Generation: 1

Component class: orbital

Build Cost: race1 : 600

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 300

ID: Humans/Orbital/OrbitalCannon3

Generation: 1

Component class: orbital

Build Cost: race1 : 800

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 400

ID: Humans/Orbital/OrbitalCannon1

Generation: 1

Component class: orbital

Build Cost: race1 : 200

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 100

ID: Humans/Orbital/OrbitalCannon2

Generation: 1

Component class: orbital

Build Cost: race1 : 600

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 300

ID: Humans/Orbital/TradeCenter1

Generation: 1

Component class: orbital

Build Cost: race1 : 200

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 100

Bonus: increased_trade_desirability : 0.15

Bonus: increased_trade_values : 0.02

ID: Humans/Orbital/TradeCenter2

Generation: 2

Component class: orbital

Build Cost: race1 : 600

Build Cost: productionpoints : 240

Upkeep Cost: race1 : 300

Bonus: increased_trade_desirability : 0.2

Bonus: increased_trade_values : 0.1

ID: Humans/Orbital/TradeCenter3

Generation: 3

Component class: orbital

Build Cost: race1 : 800

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 400

Bonus: increased_trade_desirability : 0.25

Bonus: increased_trade_values : 0.15

ID: Humans/Orbital/Repairdock1

Generation: 1

Component class: orbital

Build Cost: race1 : 300

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 150

ID: Humans/Orbital/Repairdock2

Generation: 1

Component class: orbital

Build Cost: race1 : 500

Build Cost: productionpoints : 900

Upkeep Cost: race1 : 250

ID: Humans/Orbital/Repairdock3

Generation: 1

Component class: orbital

Build Cost: race1 : 800

Build Cost: productionpoints : 1500

Upkeep Cost: race1 : 400

ID: Humans/Orbital/Shipyard2

Generation: 1

Component class: orbital

Build Cost: race1 : 1200

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 600

ID: Arthrox/Orbital/Shipyard3

Generation: 1

Component class: orbital

Build Cost: race1 : 2000

Build Cost: productionpoints : 12000

Upkeep Cost: race1 : 1000

ID: Humans/Orbital/Telescope1

Generation: 1

Component class: orbital

Build Cost: race1 : 200

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 100

ID: Humans/Orbital/OrbitalShield1

Generation: 1

Component class: orbital

Build Cost: race1 : 300

Build Cost: productionpoints : 300

Upkeep Cost: race1 : 150

ID: Humans/Orbital/Observatory1

Generation: 1

Component class: orbital

Build Cost: race1 : 500

Build Cost: productionpoints : 1500

Upkeep Cost: race1 : 250

Bonus: increased_research_points : 0.1

ID: Arthrox/Orbital/Telescope1

Generation: 1

Component class: orbital

Build Cost: race1 : 200

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 100

ID: Arthrox/Orbital/Observatory1

Generation: 1

Component class: orbital

Build Cost: race1 : 500

Build Cost: productionpoints : 1500

Upkeep Cost: race1 : 250

Bonus: increased_research_points : 0.1

ID: Arthrox/Orbital/TradeCenter1

Generation: 1

Component class: orbital

Build Cost: race1 : 200

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 100

Bonus: increased_trade_desirability : 0.15

Bonus: increased_trade_values : 0.02

ID: Arthrox/Orbital/TradeCenter2

Generation: 2

Component class: orbital

Build Cost: race1 : 600

Build Cost: productionpoints : 240

Upkeep Cost: race1 : 300

Bonus: increased_trade_desirability : 0.2

Bonus: increased_trade_values : 0.1

ID: Arthrox/Orbital/TradeCenter3

Generation: 3

Component class: orbital

Build Cost: race1 : 800

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 400

Bonus: increased_trade_desirability : 0.25

Bonus: increased_trade_values : 0.15

ID: Arthrox/Orbital/OrbitalShield1

Generation: 1

Component class: orbital

Build Cost: race1 : 300

Build Cost: productionpoints : 300

Upkeep Cost: race1 : 150

ID: Arthrox/Orbital/OrbitalCannon1

Generation: 1

Component class: orbital

Build Cost: race1 : 200

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 100

ID: Arthrox/Orbital/Repairdock1

Generation: 1

Component class: orbital

Build Cost: race1 : 300

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 150

ID: Arthrox/Orbital/Shipyard1

Generation: 1

Component class: orbital

Build Cost: race1 : 600

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 300

ID: Arthrox/Orbital/Shipyard2

Generation: 1

Component class: orbital

Build Cost: race1 : 1200

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 600

ID: Arthrox/Orbital/Repairdock2

Generation: 2

Component class: orbital

Build Cost: race1 : 500

Build Cost: productionpoints : 900

Upkeep Cost: race1 : 250

ID: Arthrox/Orbital/Repairdock3

Generation: 3

Component class: orbital

Build Cost: race1 : 800

Build Cost: productionpoints : 1500

Upkeep Cost: race1 : 400

ID: Arthrox/Orbital/OrbitalCannon3

Generation: 3

Component class: orbital

Build Cost: race1 : 800

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 400

ID: Arthrox/Orbital/OrbitalCannon2

Generation: 2

Component class: orbital

Build Cost: race1 : 600

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 300

ID: Xor/Orbital/Shipyard1

Generation: 1

Component class: orbital

Build Cost: race1 : 600

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 300

ID: Xor/Orbital/Shipyard2

Generation: 1

Component class: orbital

Build Cost: race1 : 1200

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 600

ID: Xor/Orbital/Shipyard3

Generation: 1

Component class: orbital

Build Cost: race1 : 2000

Build Cost: productionpoints : 12000

Upkeep Cost: race1 : 1000

ID: Xor/Orbital/Observatory1

Generation: 1

Component class: orbital

Build Cost: race1 : 500

Build Cost: productionpoints : 1500

Upkeep Cost: race1 : 250

Bonus: increased_research_points : 0.1

ID: Xor/Orbital/Telescope1

Generation: 1

Component class: orbital

Build Cost: race1 : 200

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 100

ID: Xor/Orbital/Repairdock1

Generation: 1

Component class: orbital

Build Cost: race1 : 300

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 150

ID: Xor/Orbital/Repairdock2

Generation: 2

Component class: orbital

Build Cost: race1 : 500

Build Cost: productionpoints : 900

Upkeep Cost: race1 : 250

ID: Xor/Orbital/Repairdock3

Generation: 3

Component class: orbital

Build Cost: race1 : 800

Build Cost: productionpoints : 150

Upkeep Cost: race1 : 400

ID: Xor/Orbital/TradeCenter1

Generation: 1

Component class: orbital

Build Cost: race1 : 200

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 100

Bonus: increased_trade_desirability : 0.15

Bonus: increased_trade_values : 0.02

ID: Xor/Orbital/TradeCenter2

Generation: 2

Component class: orbital

Build Cost: race1 : 600

Build Cost: productionpoints : 240

Upkeep Cost: race1 : 300

Bonus: increased_trade_desirability : 0.2

Bonus: increased_trade_values : 0.1

ID: Xor/Orbital/TradeCenter3

Generation: 3

Component class: orbital

Build Cost: race1 : 800

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 400

Bonus: increased_trade_desirability : 0.25

Bonus: increased_trade_values : 0.15

ID: Xor/Orbital/OrbitalCannon1

Generation: 1

Component class: orbital

Build Cost: race1 : 200

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 100

ID: Xor/Orbital/OrbitalCannon2

Generation: 2

Component class: orbital

Build Cost: race1 : 300

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 150

ID: Xor/Orbital/OrbitalCannon3

Generation: 3

Component class: orbital

Build Cost: race1 : 400

Build Cost: productionpoints : 720

Upkeep Cost: race1 : 200

ID: Xor/Orbital/OrbitalShield1

Generation: 1

Component class: orbital

Build Cost: race1 : 300

Build Cost: productionpoints : 300

Upkeep Cost: race1 : 150

ID: Humans/Orbital/Shipyard3

Generation: 1

Component class: orbital

Build Cost: race1 : 2000

Build Cost: productionpoints : 12000

Upkeep Cost: race1 : 1000

ID: Humans/Industrial/Factory2

Generation: 2

Component class: industrial

Build Cost: race1 : 400

Build Cost: productionpoints : 60

Upkeep Cost: race1 : 150

Upkeep Cost: culture_pp : 3.7

Output: production : 24

Bonus: population_on_slot_factor : 0.5

ID: Humans/Industrial/Factory1

Generation: 1

Component class: industrial

Build Cost: race1 : 400

Build Cost: productionpoints : 60

Upkeep Cost: race1 : 100

Upkeep Cost: culture_pp : 3.7

Output: production : 12

Bonus: population_on_slot_factor : 0.5

ID: Humans/Industrial/Factory3

Generation: 3

Component class: industrial

Build Cost: race1 : 400

Build Cost: productionpoints : 60

Upkeep Cost: race1 : 200

Upkeep Cost: culture_pp : 3.7

Output: production : 48

Bonus: population_on_slot_factor : 0.5

ID: Humans/Research/Laboratory1

Generation: 1

Component class: research

Build Cost: race1 : 400

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 150

Upkeep Cost: culture_pp : 2.1

Output: research : 20

Bonus: population_on_slot_factor : 0.75

ID: Humans/Internal/OrbitalModule/Colony1

Generation: 1

Component class: shipmodule

Output: production : 10

Output: research : 15

Output: defense : 50

Output: culture : 1200

ID: Humans/Defense/Barracks1

Generation: 1

Component class: defense

Build Cost: race1 : 200

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 100

Output: defense : 200

Bonus: population_on_slot_factor : 0.9

ID: Humans/Internal/OrbitalModule/InvasionModule1

Generation: 1

Component class: shipmodule

Output: defense : 50

ID: Humans/Industrial/BonusA1

Generation: 1

Component class: industrial

Build Cost: race1 : 800

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 400

Bonus: increased_production_points : 0.25

Bonus: population_on_slot_factor : 0.5

ID: Humans/Industrial/BonusA2

Generation: 2

Component class: industrial

Build Cost: race1 : 800

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 300

Bonus: increased_production_points : 0.2525

Bonus: population_on_slot_factor : 0.5

ID: Humans/Industrial/BonusA3

Generation: 3

Component class: industrial

Build Cost: race1 : 800

Build Cost: productionpoints : 720

Upkeep Cost: race1 : 200

Bonus: increased_production_points : 0.255

Bonus: population_on_slot_factor : 0.5

ID: Xor/Research/MediumLaboratory2

Generation: 2

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 480

Upkeep Cost: culture_pp : 4.4

Upkeep Cost: race1 : 400

Output: research : 120

Bonus: population_on_slot_factor : 0.75

ID: Xor/Research/MediumLaboratory1

Generation: 1

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 240

Upkeep Cost: culture_pp : 4.4

Upkeep Cost: race1 : 400

Output: research : 60

Bonus: population_on_slot_factor : 0.75

ID: Humans/Industrial/Booster1

Generation: 1

Component class: industrial

Build Cost: race1 : 500

Build Cost: productionpoints : 420

Upkeep Cost: race1 : 1000

Bonus: population_on_slot_factor : 0.5

Bonus: increased_productionpool_input : 0.05

Bonus: increased_productionpool_max_usage : 0.50

ID: Humans/Industrial/Booster2

Generation: 2

Component class: industrial

Build Cost: race1 : 500

Build Cost: productionpoints : 840

Upkeep Cost: race1 : 850

Bonus: population_on_slot_factor : 0.5

Bonus: increased_productionpool_input : 0.075

Bonus: increased_productionpool_max_usage : 0.75

ID: Humans/Industrial/Booster3

Generation: 3

Component class: industrial

Build Cost: race1 : 500

Build Cost: productionpoints : 420

Upkeep Cost: race1 : 650

Bonus: population_on_slot_factor : 0.5

Bonus: increased_productionpool_input : 0.1

Bonus: increased_productionpool_max_usage : 1

ID: Xor/Research/LargeLaboratory3

Generation: 3

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 1920

Upkeep Cost: culture_pp : 5.6

Upkeep Cost: race1 : 500

Output: research : 300

Bonus: population_on_slot_factor : 0.75

ID: Xor/Research/LargeLaboratory2

Generation: 2

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 960

Upkeep Cost: culture_pp : 5.6

Upkeep Cost: race1 : 500

Output: research : 220

Bonus: population_on_slot_factor : 0.75

ID: Xor/Research/LargeLaboratory1

Generation: 1

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 480

Upkeep Cost: culture_pp : 5.6

Upkeep Cost: race1 : 500

Output: research : 150

Bonus: population_on_slot_factor : 0.75

ID: Xor/Research/MediumLaboratory3

Generation: 3

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 960

Upkeep Cost: culture_pp : 4.4

Upkeep Cost: race1 : 400

Output: research : 180

Bonus: population_on_slot_factor : 0.75

ID: Humans/Research/Laboratory2

Generation: 2

Component class: research

Build Cost: race1 : 400

Build Cost: productionpoints : 240

Upkeep Cost: race1 : 200

Upkeep Cost: culture_pp : 2.1

Output: research : 40

Bonus: population_on_slot_factor : 0.75

ID: Humans/Research/Laboratory3

Generation: 3

Component class: research

Build Cost: race1 : 400

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 200

Upkeep Cost: culture_pp : 2.1

Output: research : 80

Bonus: population_on_slot_factor : 0.75

ID: Humans/Research/BonusA1

Generation: 1

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 500

Bonus: increased_research_points : 0.1

Bonus: population_on_slot_factor : 0.75

ID: Humans/Research/BonusA2

Generation: 2

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 500

Bonus: increased_research_points : 0.125

Bonus: population_on_slot_factor : 0.75

ID: Humans/Research/BonusA3

Generation: 3

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 720

Upkeep Cost: race1 : 500

Bonus: increased_research_points : 0.15

Bonus: population_on_slot_factor : 0.75

ID: Xor/Industrial/MediumFactory1

Generation: 1

Component class: industrial

Build Cost: race1 : 1000

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 450

Upkeep Cost: culture_pp : 5.6

Output: production : 96

Bonus: population_on_slot_factor : 0.5

ID: Humans/Industrial/LargeFactory3

Generation: 3

Component class: industrial

Build Cost: race1 : 1200

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 600

Upkeep Cost: culture_pp : 8.3

Output: production : 360

Bonus: population_on_slot_factor : 0.5

ID: Humans/Industrial/LargeFactory2

Generation: 2

Component class: industrial

Build Cost: race1 : 1200

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 580

Upkeep Cost: culture_pp : 8.3

Output: production : 300

Bonus: population_on_slot_factor : 0.5

ID: Humans/Industrial/MediumFactory1

Generation: 1

Component class: industrial

Build Cost: race1 : 1000

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 450

Upkeep Cost: culture_pp : 5.6

Output: production : 96

Bonus: population_on_slot_factor : 0.5

ID: Arthrox/Industrial/LargeFactory3

Generation: 3

Component class: industrial

Build Cost: race1 : 1200

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 600

Upkeep Cost: culture_pp : 8.3

Output: production : 360

Bonus: population_on_slot_factor : 0.5

ID: Arthrox/Industrial/LargeFactory2

Generation: 2

Component class: industrial

Build Cost: race1 : 1200

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 580

Upkeep Cost: culture_pp : 8.3

Output: production : 300

Bonus: population_on_slot_factor : 0.5

ID: Humans/Research/Booster1

Generation: 1

Component class: research

Build Cost: race1 : 1100

Build Cost: productionpoints : 420

Upkeep Cost: culture_pp : 1.8

Upkeep Cost: race1 : 550

Bonus: increased_system_research : 0.05

ID: Humans/Research/Booster2

Generation: 2

Component class: research

Build Cost: race1 : 1100

Build Cost: productionpoints : 840

Upkeep Cost: culture_pp : 1.8

Upkeep Cost: race1 : 550

Bonus: increased_system_research : 0.075

ID: Humans/Research/Booster3

Generation: 3

Component class: research

Build Cost: race1 : 1100

Build Cost: productionpoints : 1680

Upkeep Cost: culture_pp : 1.8

Upkeep Cost: race1 : 550

Bonus: increased_system_research : 0.1

ID: Humans/Industrial/LargeFactory1

Generation: 1

Component class: industrial

Build Cost: race1 : 1200

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 560

Upkeep Cost: culture_pp : 8.3

Output: production : 240

Bonus: population_on_slot_factor : 0.5

ID: Humans/Industrial/MediumFactory3

Generation: 3

Component class: industrial

Build Cost: race1 : 1000

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 500

Upkeep Cost: culture_pp : 5.6

Output: production : 204

Bonus: population_on_slot_factor : 0.5

ID: Humans/Industrial/MediumFactory2

Generation: 2

Component class: industrial

Build Cost: race1 : 1000

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 475

Upkeep Cost: culture_pp : 5.6

Output: production : 144

Bonus: population_on_slot_factor : 0.5

ID: Humans/Civil/Booster1

Generation: 1

Component class: culture

Build Cost: race1 : 400

Build Cost: productionpoints : 420

Upkeep Cost: race1 : 200

Bonus: increased_culture_points : 0.3

Bonus: population_on_slot_factor : 1.5

ID: Humans/Civil/Booster2

Generation: 2

Component class: culture

Build Cost: race1 : 400

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 175

Upkeep Cost: culture_pp : 1.05

Bonus: increased_culture_points : 0.3

Bonus: population_on_slot_factor : 1.55

ID: Humans/Civil/Booster3

Generation: 3

Component class: culture

Build Cost: race1 : 400

Build Cost: productionpoints : 540

Upkeep Cost: race1 : 150

Upkeep Cost: culture_pp : 1.0

Bonus: increased_culture_points : 0.3

Bonus: population_on_slot_factor : 1.6

ID: Humans/Civil/Habitat1

Generation: 1

Component class: culture

Build Cost: productionpoints : 120

Bonus: population_on_slot_factor : 1.5

ID: Humans/Civil/Habitat2

Generation: 2

Component class: culture

Build Cost: productionpoints : 240

Upkeep Cost: culture_pp : 1.08

Bonus: population_on_slot_factor : 1.6

ID: Humans/Civil/Habitat3

Generation: 3

Component class: culture

Build Cost: productionpoints : 360

Upkeep Cost: culture_pp : 1.05

Bonus: population_on_slot_factor : 1.75

ID: Humans/Research/LargeLaboratory1

Generation: 1

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 480

Upkeep Cost: culture_pp : 5.6

Upkeep Cost: race1 : 500

Output: research : 150

Bonus: population_on_slot_factor : 0.75

ID: Humans/Civil/BonusA1

Generation: 1

Component class: culture

Build Cost: race1 : 200

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 100

Output: culture : 1600

Bonus: population_on_slot_factor : 1.5

ID: Humans/Civil/BonusA2

Generation: 2

Component class: culture

Build Cost: race1 : 200

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 100

Output: culture : 2400

Bonus: population_on_slot_factor : 1.6

ID: Humans/Civil/BonusA3

Generation: 3

Component class: culture

Build Cost: race1 : 200

Build Cost: productionpoints : 720

Upkeep Cost: race1 : 100

Output: culture : 2800

Bonus: population_on_slot_factor : 1.7

ID: Humans/Research/LargeLaboratory3

Generation: 3

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 1920

Upkeep Cost: culture_pp : 5.6

Upkeep Cost: race1 : 500

Output: research : 300

Bonus: population_on_slot_factor : 0.75

ID: Humans/Research/LargeLaboratory2

Generation: 2

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 960

Upkeep Cost: culture_pp : 5.6

Upkeep Cost: race1 : 500

Output: research : 220

Bonus: population_on_slot_factor : 0.75

ID: Humans/Research/MediumLaboratory3

Generation: 3

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 960

Upkeep Cost: culture_pp : 4.3

Upkeep Cost: race1 : 400

Output: research : 180

Bonus: population_on_slot_factor : 0.75

ID: Xor/Civil/LargeHabitat2

Generation: 2

Component class: culture

Build Cost: productionpoints : 1680

Upkeep Cost: culture_pp : 1.08

Bonus: population_on_slot_factor : 3.1

ID: Xor/Civil/LargeHabitat1

Generation: 1

Component class: culture

Build Cost: productionpoints : 1440

Bonus: population_on_slot_factor : 3

ID: Arthrox/Research/LargeLaboratory2

Generation: 2

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 960

Upkeep Cost: culture_pp : 5.55

Upkeep Cost: race1 : 500

Output: research : 220

Bonus: population_on_slot_factor : 0.75

ID: Arthrox/Research/LargeLaboratory3

Generation: 3

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 1920

Upkeep Cost: culture_pp : 5.5

Upkeep Cost: race1 : 500

Output: research : 300

Bonus: population_on_slot_factor : 0.75

ID: Humans/Research/MediumLaboratory1

Generation: 1

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 240

Upkeep Cost: culture_pp : 4.35

Upkeep Cost: race1 : 400

Output: research : 60

Bonus: population_on_slot_factor : 0.75

ID: Humans/Research/MediumLaboratory2

Generation: 2

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 480

Upkeep Cost: culture_pp : 4.35

Upkeep Cost: race1 : 400

Output: research : 120

Bonus: population_on_slot_factor : 0.75

ID: Humans/Defense/Barracks2

Generation: 2

Component class: defense

Build Cost: race1 : 200

Build Cost: productionpoints : 240

Upkeep Cost: race1 : 100

Output: defense : 300

Bonus: population_on_slot_factor : 0.9

ID: Humans/Defense/Barracks3

Generation: 3

Component class: defense

Build Cost: race1 : 200

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 100

Output: defense : 400

Bonus: population_on_slot_factor : 0.9

ID: Humans/Defense/PlanetaryShield1

Generation: 1

Component class: defense

Build Cost: race1 : 400

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 200

Bonus: population_on_slot_factor : 0.85

ID: Humans/Defense/MilitaryBase1

Generation: 1

Component class: defense

Build Cost: race1 : 400

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 200

Output: defense : 600

Bonus: increased_ground_troop_strenght : 0.2

Bonus: population_on_slot_factor : 0.8

ID: Humans/Defense/MilitaryBase2

Generation: 2

Component class: defense

Build Cost: race1 : 400

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 200

Output: defense : 800

Bonus: increased_ground_troop_strenght : 0.2

Bonus: population_on_slot_factor : 0.8

ID: Humans/Defense/MilitaryBase3

Generation: 3

Component class: defense

Build Cost: race1 : 400

Build Cost: productionpoints : 720

Upkeep Cost: race1 : 200

Output: defense : 1000

Bonus: increased_ground_troop_strenght : 0.2

Bonus: population_on_slot_factor : 0.8

ID: Humans/Defense/PlanetaryShield2

Generation: 2

Component class: defense

Build Cost: race1 : 400

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 200

Bonus: population_on_slot_factor : 0.85

ID: Humans/PlanetSpecial/CloneFactory1

Generation: 1

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 60

Upkeep Cost: race1 : 150

Bonus: increased_population_growth : 0.025

ID: Humans/PlanetSpecial/CloneFactory2

Generation: 2

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 150

Bonus: increased_population_growth : 0.05

ID: Xor/Civil/LargeHabitat3

Generation: 3

Component class: culture

Build Cost: productionpoints : 1920

Upkeep Cost: culture_pp : 1.05

Bonus: population_on_slot_factor : 3.2

ID: Xor/PlanetSpecial/TradeBooster3

Generation: 3

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 150

Upkeep Cost: culture_pp : 1.1

Bonus: increased_trade_desirability : 0.15

ID: Xor/PlanetSpecial/TradeCenter1

Generation: 1

Component class: special

Build Cost: race1 : 150

Build Cost: productionpoints : 60

Bonus: increased_trade_values : 0.02

ID: Xor/PlanetSpecial/TradeCenter2

Generation: 2

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 120

Bonus: increased_trade_values : 0.05

ID: Xor/PlanetSpecial/TradeCenter3

Generation: 3

Component class: special

Build Cost: race1 : 450

Build Cost: productionpoints : 252

Bonus: increased_trade_values : 0.075

ID: Humans/Internal/OrbitalModule/InvasionModule3

Generation: 3

Component class: shipmodule

Output: defense : 60

ID: Humans/Internal/OrbitalModule/InvasionModule2

Generation: 2

Component class: shipmodule

Output: defense : 55

ID: Humans/PlanetSpecial/TradeBooster1

Generation: 1

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 150

Bonus: increased_trade_desirability : 0.02

ID: Humans/PlanetSpecial/TradeBooster2

Generation: 2

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 240

Upkeep Cost: race1 : 150

Bonus: increased_trade_desirability : 0.05

ID: Humans/Internal/OrbitalModule/LargeInvasionModule2

Generation: 2

Component class: shipmodule

Output: defense : 220

ID: Humans/Internal/OrbitalModule/LargeInvasionModule1

Generation: 1

Component class: shipmodule

Output: defense : 200

ID: Humans/Internal/OrbitalModule/LargeInvasionModule3

Generation: 3

Component class: shipmodule

Output: defense : 240

ID: Xor/Industrial/Factory1

Generation: 1

Component class: industrial

Build Cost: race1 : 400

Build Cost: productionpoints : 60

Upkeep Cost: race1 : 100

Upkeep Cost: culture_pp : 3.7

Output: production : 12

Bonus: population_on_slot_factor : 0.5

ID: Xor/Industrial/Factory2

Generation: 2

Component class: industrial

Build Cost: race1 : 400

Build Cost: productionpoints : 60

Upkeep Cost: race1 : 150

Upkeep Cost: culture_pp : 3.7

Output: production : 24

Bonus: population_on_slot_factor : 0.5

ID: Xor/Industrial/Factory3

Generation: 3

Component class: industrial

Build Cost: race1 : 400

Build Cost: productionpoints : 60

Upkeep Cost: race1 : 200

Upkeep Cost: culture_pp : 3.7

Output: production : 48

Bonus: population_on_slot_factor : 0.5

ID: Xor/Research/Laboratory2

Generation: 2

Component class: research

Build Cost: race1 : 400

Build Cost: productionpoints : 240

Upkeep Cost: race1 : 200

Upkeep Cost: culture_pp : 2.1

Output: research : 40

Bonus: population_on_slot_factor : 0.75

ID: Arthrox/Internal/OrbitalModule/LargeInvasionModule1

Generation: 1

Component class: shipmodule

Output: defense : 200

ID: Arthrox/Civil/Habitat1

Generation: 1

Component class: culture

Build Cost: productionpoints : 120

Bonus: population_on_slot_factor : 1.5

ID: Arthrox/Civil/Habitat2

Generation: 2

Component class: culture

Build Cost: productionpoints : 240

Upkeep Cost: culture_pp : 1.08

Bonus: population_on_slot_factor : 1.6

ID: Arthrox/Civil/Habitat3

Generation: 3

Component class: culture

Build Cost: productionpoints : 360

Upkeep Cost: culture_pp : 1.05

Bonus: population_on_slot_factor : 1.75

ID: Arthrox/Industrial/Factory1

Generation: 1

Component class: industrial

Build Cost: race1 : 400

Build Cost: productionpoints : 60

Upkeep Cost: race1 : 100

Upkeep Cost: culture_pp : 3.7

Output: production : 12

Bonus: population_on_slot_factor : 0.5

ID: Arthrox/Industrial/Factory2

Generation: 2

Component class: industrial

Build Cost: race1 : 400

Build Cost: productionpoints : 60

Upkeep Cost: race1 : 150

Upkeep Cost: culture_pp : 3.7

Output: production : 24

Bonus: population_on_slot_factor : 0.5

ID: Arthrox/Industrial/Factory3

Generation: 3

Component class: industrial

Build Cost: race1 : 400

Build Cost: productionpoints : 60

Upkeep Cost: race1 : 200

Upkeep Cost: culture_pp : 3.7

Output: production : 48

Bonus: population_on_slot_factor : 0.5

ID: Arthrox/Research/Laboratory1

Generation: 1

Component class: research

Build Cost: race1 : 400

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 150

Upkeep Cost: culture_pp : 2.1

Output: research : 20

Bonus: population_on_slot_factor : 0.75

ID: Arthrox/Research/Laboratory2

Generation: 2

Component class: research

Build Cost: race1 : 400

Build Cost: productionpoints : 240

Upkeep Cost: race1 : 200

Upkeep Cost: culture_pp : 2.1

Output: research : 40

Bonus: population_on_slot_factor : 0.75

ID: Arthrox/Research/Laboratory3

Generation: 3

Component class: research

Build Cost: race1 : 400

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 200

Upkeep Cost: culture_pp : 2.1

Output: research : 80

Bonus: population_on_slot_factor : 0.75

ID: Arthrox/Civil/MediumHabitat3

Generation: 3

Component class: culture

Build Cost: productionpoints : 960

Upkeep Cost: culture_pp : 1.05

Bonus: population_on_slot_factor : 2.9

ID: Arthrox/Civil/MediumHabitat2

Generation: 2

Component class: culture

Build Cost: productionpoints : 840

Upkeep Cost: culture_pp : 1.08

Bonus: population_on_slot_factor : 2.7

ID: Arthrox/Civil/MediumHabitat1

Generation: 1

Component class: culture

Build Cost: productionpoints : 720

Bonus: population_on_slot_factor : 2.5

ID: Arthrox/Industrial/BonusA1

Generation: 1

Component class: industrial

Build Cost: race1 : 800

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 400

Bonus: increased_production_points : 0.25

Bonus: population_on_slot_factor : 0.5

ID: Arthrox/Industrial/BonusA2

Generation: 2

Component class: industrial

Build Cost: race1 : 800

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 300

Bonus: increased_production_points : 0.2525

Bonus: population_on_slot_factor : 0.5

ID: Arthrox/Industrial/BonusA3

Generation: 3

Component class: industrial

Build Cost: race1 : 800

Build Cost: productionpoints : 720

Upkeep Cost: race1 : 200

Bonus: increased_production_points : 0.26

Bonus: population_on_slot_factor : 0.5

ID: Humans/Civil/MediumHabitat3

Generation: 3

Component class: culture

Build Cost: productionpoints : 960

Upkeep Cost: culture_pp : 1.05

Bonus: population_on_slot_factor : 2.9

ID: Humans/Civil/MediumHabitat2

Generation: 2

Component class: culture

Build Cost: productionpoints : 840

Upkeep Cost: culture_pp : 1.08

Bonus: population_on_slot_factor : 2.7

ID: Humans/Civil/MediumHabitat1

Generation: 1

Component class: culture

Build Cost: productionpoints : 720

Bonus: population_on_slot_factor : 2.5

ID: Arthrox/Research/BonusA1

Generation: 1

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 500

Bonus: increased_research_points : 0.1

Bonus: population_on_slot_factor : 0.75

ID: Arthrox/Research/BonusA2

Generation: 2

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 500

Bonus: increased_research_points : 0.125

Bonus: population_on_slot_factor : 0.75

ID: Arthrox/Research/BonusA3

Generation: 3

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 720

Upkeep Cost: race1 : 500

Bonus: increased_research_points : 0.15

Bonus: population_on_slot_factor : 0.75

ID: Arthrox/Industrial/Booster1

Generation: 1

Component class: industrial

Build Cost: race1 : 500

Build Cost: productionpoints : 420

Upkeep Cost: race1 : 1000

Bonus: population_on_slot_factor : 0.5

Bonus: increased_productionpool_input : 0.05

Bonus: increased_productionpool_max_usage : 0.50

ID: Arthrox/Industrial/Booster2

Generation: 2

Component class: industrial

Build Cost: race1 : 500

Build Cost: productionpoints : 840

Upkeep Cost: race1 : 850

Bonus: population_on_slot_factor : 0.5

Bonus: increased_productionpool_input : 0.075

Bonus: increased_productionpool_max_usage : 0.75

ID: Arthrox/Industrial/Booster3

Generation: 3

Component class: industrial

Build Cost: race1 : 500

Build Cost: productionpoints : 420

Upkeep Cost: race1 : 650

Bonus: population_on_slot_factor : 0.5

Bonus: increased_productionpool_input : 0.1

Bonus: increased_productionpool_max_usage : 1

ID: Xor/Research/BonusA1

Generation: 1

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 500

Bonus: increased_research_points : 0.1

Bonus: population_on_slot_factor : 0.75

ID: Xor/Research/BonusA2

Generation: 2

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 500

Bonus: increased_research_points : 0.125

Bonus: population_on_slot_factor : 0.75

ID: Xor/Civil/Booster1

Generation: 1

Component class: culture

Build Cost: race1 : 400

Build Cost: productionpoints : 420

Upkeep Cost: race1 : 200

Bonus: increased_culture_points : 0.3

Bonus: population_on_slot_factor : 1.5

ID: Xor/Civil/Booster2

Generation: 2

Component class: culture

Build Cost: race1 : 400

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 175

Upkeep Cost: culture_pp : 1.05

Bonus: increased_culture_points : 0.3

Bonus: population_on_slot_factor : 1.55

ID: Xor/Civil/Habitat1

Generation: 1

Component class: culture

Build Cost: productionpoints : 120

Bonus: population_on_slot_factor : 1.5

ID: Xor/Civil/Habitat2

Generation: 2

Component class: culture

Build Cost: productionpoints : 240

Upkeep Cost: culture_pp : 1.08

Bonus: population_on_slot_factor : 1.6

ID: Arthrox/Internal/OrbitalModule/InvasionModule3

Generation: 3

Component class: shipmodule

Output: defense : 60

ID: Xor/Civil/BonusA2

Generation: 2

Component class: culture

Build Cost: race1 : 200

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 100

Output: culture : 2400

Bonus: population_on_slot_factor : 1.6

ID: Xor/Internal/OrbitalModule/Colony1

Generation: 1

Component class: shipmodule

Output: production : 10

Output: research : 15

Output: defense : 50

Output: culture : 1200

ID: Arthrox/Industrial/LargeFactory1

Generation: 1

Component class: industrial

Build Cost: race1 : 1200

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 560

Upkeep Cost: culture_pp : 8.3

Output: production : 240

Bonus: population_on_slot_factor : 0.5

ID: Arthrox/Industrial/MediumFactory1

Generation: 1

Component class: industrial

Build Cost: race1 : 1000

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 500

Upkeep Cost: culture_pp : 5.6

Output: production : 96

Bonus: population_on_slot_factor : 0.5

ID: Arthrox/Industrial/MediumFactory2

Generation: 2

Component class: industrial

Build Cost: race1 : 1000

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 475

Upkeep Cost: culture_pp : 5.6

Output: production : 144

Bonus: population_on_slot_factor : 0.5

ID: Arthrox/Industrial/MediumFactory3

Generation: 3

Component class: industrial

Build Cost: race1 : 1000

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 500

Upkeep Cost: culture_pp : 5.6

Output: production : 204

Bonus: population_on_slot_factor : 0.5

ID: Arthrox/Research/Booster1

Generation: 1

Component class: research

Build Cost: race1 : 1100

Build Cost: productionpoints : 420

Upkeep Cost: culture_pp : 1.8

Upkeep Cost: race1 : 550

Bonus: increased_system_research : 0.05

ID: Arthrox/Research/Booster2

Generation: 2

Component class: research

Build Cost: race1 : 1100

Build Cost: productionpoints : 840

Upkeep Cost: culture_pp : 1.8

Upkeep Cost: race1 : 550

Bonus: increased_system_research : 0.075

ID: Arthrox/Research/LargeLaboratory1

Generation: 1

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 480

Upkeep Cost: culture_pp : 5.6

Upkeep Cost: race1 : 500

Output: research : 150

Bonus: population_on_slot_factor : 0.75

ID: Arthrox/Research/MediumLaboratory3

Generation: 3

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 960

Upkeep Cost: culture_pp : 4.3

Upkeep Cost: race1 : 400

Output: research : 180

Bonus: population_on_slot_factor : 0.75

ID: Arthrox/Research/MediumLaboratory2

Generation: 2

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 480

Upkeep Cost: culture_pp : 4.35

Upkeep Cost: race1 : 400

Output: research : 120

Bonus: population_on_slot_factor : 0.75

ID: Arthrox/Research/Booster3

Generation: 3

Component class: research

Build Cost: race1 : 1100

Build Cost: productionpoints : 1680

Upkeep Cost: culture_pp : 1.8

Upkeep Cost: race1 : 550

Bonus: increased_system_research : 0.1

ID: Arthrox/Research/MediumLaboratory1

Generation: 1

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 240

Upkeep Cost: culture_pp : 4.4

Upkeep Cost: race1 : 400

Output: research : 60

Bonus: population_on_slot_factor : 0.75

ID: Arthrox/Civil/BonusA1

Generation: 1

Component class: culture

Build Cost: race1 : 200

Build Cost: arthrox2 : 0

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 100

Output: culture : 1600

Bonus: population_on_slot_factor : 1.5

ID: Arthrox/Civil/BonusA3

Generation: 3

Component class: culture

Build Cost: race1 : 200

Build Cost: arthrox2 : 0

Build Cost: productionpoints : 720

Upkeep Cost: race1 : 100

Output: culture : 2800

Bonus: population_on_slot_factor : 1.7

ID: Arthrox/Civil/BonusA2

Generation: 2

Component class: culture

Build Cost: race1 : 200

Build Cost: arthrox2 : 0

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 100

Output: culture : 2400

Bonus: population_on_slot_factor : 1.6

ID: Arthrox/Civil/Booster1

Generation: 1

Component class: culture

Build Cost: race1 : 400

Build Cost: productionpoints : 420

Upkeep Cost: race1 : 200

Bonus: increased_culture_points : 0.3

Bonus: population_on_slot_factor : 1.5

ID: Arthrox/Civil/Booster2

Generation: 2

Component class: culture

Build Cost: race1 : 400

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 175

Upkeep Cost: culture_pp : 1.05

Bonus: increased_culture_points : 0.3

Bonus: population_on_slot_factor : 1.55

ID: Humans/Civil/LargeHabitat1

Generation: 1

Component class: culture

Build Cost: productionpoints : 1440

Bonus: population_on_slot_factor : 3

ID: Humans/Civil/LargeHabitat2

Generation: 2

Component class: culture

Build Cost: productionpoints : 1680

Upkeep Cost: culture_pp : 1.08

Bonus: population_on_slot_factor : 3.1

ID: Humans/Civil/LargeHabitat3

Generation: 3

Component class: culture

Build Cost: productionpoints : 1920

Upkeep Cost: culture_pp : 1.05

Bonus: population_on_slot_factor : 3.2

ID: Arthrox/Civil/LargeHabitat3

Generation: 3

Component class: culture

Build Cost: productionpoints : 1920

Upkeep Cost: culture_pp : 1.05

Bonus: population_on_slot_factor : 3.2

ID: Arthrox/Civil/LargeHabitat1

Generation: 1

Component class: culture

Build Cost: productionpoints : 1440

Bonus: population_on_slot_factor : 3

ID: Arthrox/Civil/LargeHabitat2

Generation: 2

Component class: culture

Build Cost: productionpoints : 1680

Upkeep Cost: culture_pp : 1.08

Bonus: population_on_slot_factor : 3.1

ID: Xor/Civil/MediumHabitat2

Generation: 2

Component class: culture

Build Cost: productionpoints : 840

Upkeep Cost: culture_pp : 1.08

Bonus: population_on_slot_factor : 2.7

ID: Xor/Civil/MediumHabitat1

Generation: 1

Component class: culture

Build Cost: productionpoints : 720

Bonus: population_on_slot_factor : 2.5

ID: Xor/Civil/MediumHabitat3

Generation: 3

Component class: culture

Build Cost: productionpoints : 960

Upkeep Cost: culture_pp : 1.05

Bonus: population_on_slot_factor : 2.9

ID: Arthrox/Defense/Barracks1

Generation: 1

Component class: defense

Build Cost: race1 : 200

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 100

Output: defense : 200

Bonus: population_on_slot_factor : 0.9

ID: Arthrox/Defense/Barracks2

Generation: 2

Component class: defense

Build Cost: race1 : 200

Build Cost: productionpoints : 240

Upkeep Cost: race1 : 100

Output: defense : 300

Bonus: population_on_slot_factor : 0.9

ID: Arthrox/Defense/Barracks3

Generation: 3

Component class: defense

Build Cost: race1 : 200

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 100

Output: defense : 400

Bonus: population_on_slot_factor : 0.9

ID: Arthrox/Defense/PlanetaryShield1

Generation: 1

Component class: defense

Build Cost: race1 : 400

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 200

Bonus: population_on_slot_factor : 0.85

ID: Arthrox/Defense/PlanetaryShield2

Generation: 2

Component class: defense

Build Cost: race1 : 400

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 200

Bonus: population_on_slot_factor : 0.85

ID: Arthrox/Defense/MilitaryBase1

Generation: 1

Component class: defense

Build Cost: race1 : 400

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 200

Output: defense : 600

Bonus: increased_ground_troop_strength : 0.2

Bonus: population_on_slot_factor : 0.8

ID: Arthrox/Defense/MilitaryBase2

Generation: 2

Component class: defense

Build Cost: race1 : 400

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 200

Output: defense : 800

Bonus: increased_ground_troop_strength : 0.2

Bonus: population_on_slot_factor : 0.8

ID: Arthrox/Defense/MilitaryBase3

Generation: 3

Component class: defense

Build Cost: race1 : 400

Build Cost: productionpoints : 720

Upkeep Cost: race1 : 200

Output: defense : 1000

Bonus: increased_ground_troop_strength : 0.2

Bonus: population_on_slot_factor : 0.8

ID: Arthrox/PlanetSpecial/CloneFactory1

Generation: 1

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 60

Upkeep Cost: race1 : 150

Bonus: increased_population_growth : 0.025

ID: Arthrox/PlanetSpecial/CloneFactory2

Generation: 2

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 150

Bonus: increased_population_growth : 0.05

ID: Arthrox/Internal/OrbitalModule/InvasionModule1

Generation: 1

Component class: shipmodule

Output: defense : 50

ID: Arthrox/PlanetSpecial/TradeBooster3

Generation: 3

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 150

Bonus: increased_trade_desirability : 0.075

ID: Arthrox/PlanetSpecial/TradeBooster2

Generation: 2

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 240

Upkeep Cost: race1 : 150

Bonus: increased_trade_desirability : 0.05

ID: Arthrox/PlanetSpecial/TradeBooster1

Generation: 1

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 150

Bonus: increased_trade_desirability : 0.02

ID: Arthrox/Internal/OrbitalModule/Colony1

Generation: 1

Component class: shipmodule

Output: production : 10

Output: research : 15

Output: defense : 50

Output: culture : 1200

ID: Xor/Industrial/BonusA1

Generation: 1

Component class: industrial

Build Cost: race1 : 800

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 400

Bonus: increased_production_points : 0.25

Bonus: population_on_slot_factor : 0.5

ID: Arthrox/PlanetSpecial/TradeCenter2

Generation: 2

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 120

Bonus: increased_trade_values : 0.05

ID: Arthrox/PlanetSpecial/TradeCenter1

Generation: 1

Component class: special

Build Cost: race1 : 150

Build Cost: productionpoints : 60

Bonus: increased_trade_values : 0.02

ID: Xor/Internal/OrbitalModule/LargeInvasionModule1

Generation: 1

Component class: shipmodule

Output: defense : 200

ID: Xor/Internal/OrbitalModule/InvasionModule1

Generation: 1

Component class: shipmodule

Output: defense : 50

ID: Xor/Internal/OrbitalModule/InvasionModule2

Generation: 2

Component class: shipmodule

Output: defense : 55

ID: Xor/Internal/OrbitalModule/InvasionModule3

Generation: 3

Component class: shipmodule

Output: defense : 60

ID: Xor/Internal/OrbitalModule/LargeInvasionModule3

Generation: 3

Component class: shipmodule

Output: defense : 240

ID: Xor/Internal/OrbitalModule/LargeInvasionModule2

Generation: 2

Component class: shipmodule

Output: defense : 220

ID: Xor/Industrial/Booster1

Generation: 1

Component class: industrial

Build Cost: race1 : 500

Build Cost: productionpoints : 420

Upkeep Cost: race1 : 1000

Bonus: population_on_slot_factor : 0.5

Bonus: increased_productionpool_input : 0.05

Bonus: increased_productionpool_max_usage : 0.50

ID: Xor/Industrial/Booster2

Generation: 2

Component class: industrial

Build Cost: race1 : 500

Build Cost: productionpoints : 840

Upkeep Cost: race1 : 800

Bonus: population_on_slot_factor : 0.5

Bonus: increased_productionpool_input : 0.075

Bonus: increased_productionpool_max_usage : 0.75

ID: Xor/Industrial/Booster3

Generation: 3

Component class: industrial

Build Cost: race1 : 500

Build Cost: productionpoints : 1680

Upkeep Cost: race1 : 600

Bonus: population_on_slot_factor : 0.5

Bonus: increased_productionpool_input : 0.1

Bonus: increased_productionpool_max_usage : 1

ID: Xor/Research/Laboratory1

Generation: 1

Component class: research

Build Cost: race1 : 400

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 150

Upkeep Cost: culture_pp : 2.1

Output: research : 20

Bonus: population_on_slot_factor : 0.75

ID: Xor/Research/Laboratory3

Generation: 3

Component class: research

Build Cost: race1 : 400

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 200

Upkeep Cost: culture_pp : 2.1

Output: research : 80

Bonus: population_on_slot_factor : 0.75

ID: Xor/Research/Booster1

Generation: 1

Component class: research

Build Cost: race1 : 1100

Build Cost: productionpoints : 420

Upkeep Cost: culture_pp : 1.8

Upkeep Cost: race1 : 550

Bonus: increased_system_research : 0.05

ID: Xor/Research/Booster2

Generation: 2

Component class: research

Build Cost: race1 : 1100

Build Cost: productionpoints : 840

Upkeep Cost: culture_pp : 1.8

Upkeep Cost: race1 : 550

Bonus: increased_system_research : 0.075

ID: Xor/Research/Booster3

Generation: 3

Component class: research

Build Cost: race1 : 1100

Build Cost: productionpoints : 1680

Upkeep Cost: culture_pp : 1.8

Upkeep Cost: race1 : 550

Bonus: increased_system_research : 0.1

ID: Xor/Research/BonusA3

Generation: 3

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 720

Upkeep Cost: race1 : 500

Bonus: increased_research_points : 0.15

Bonus: population_on_slot_factor : 0.75

ID: Xor/Industrial/BonusA2

Generation: 2

Component class: industrial

Build Cost: race1 : 800

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 300

Bonus: increased_production_points : 0.2525

Bonus: population_on_slot_factor : 0.5

ID: Xor/Industrial/BonusA3

Generation: 3

Component class: industrial

Build Cost: race1 : 800

Build Cost: productionpoints : 720

Upkeep Cost: race1 : 200

Bonus: increased_production_points : 0.255

Bonus: population_on_slot_factor : 0.5

ID: Xor/Civil/Habitat3

Generation: 3

Component class: culture

Build Cost: productionpoints : 360

Upkeep Cost: culture_pp : 1.05

Bonus: population_on_slot_factor : 1.75

ID: Xor/Civil/BonusA1

Generation: 1

Component class: culture

Build Cost: race1 : 200

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 100

Output: culture : 1600

Bonus: population_on_slot_factor : 1.5

ID: Arthrox/Internal/OrbitalModule/LargeInvasionModule2

Generation: 2

Component class: shipmodule

Output: defense : 220

ID: Arthrox/PlanetSpecial/TradeCenter3

Generation: 3

Component class: special

Build Cost: race1 : 450

Build Cost: productionpoints : 252

Bonus: increased_trade_values : 0.075

ID: Arthrox/Internal/OrbitalModule/InvasionModule2

Generation: 2

Component class: shipmodule

Output: defense : 55

ID: Xor/Civil/BonusA3

Generation: 3

Component class: culture

Build Cost: race1 : 200

Build Cost: productionpoints : 720

Upkeep Cost: race1 : 100

Output: culture : 2800

Bonus: population_on_slot_factor : 1.7

ID: Humans/PlanetSpecial/TradeCenter2

Generation: 2

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 120

Bonus: increased_trade_values : 0.05

ID: Humans/PlanetSpecial/TradeCenter1

Generation: 1

Component class: special

Build Cost: race1 : 150

Build Cost: productionpoints : 60

Bonus: increased_trade_values : 0.02

ID: Xor/Civil/Booster3

Generation: 3

Component class: culture

Build Cost: race1 : 400

Build Cost: productionpoints : 540

Upkeep Cost: race1 : 150

Upkeep Cost: culture_pp : 1.0

Bonus: increased_culture_points : 0.3

Bonus: population_on_slot_factor : 1.6

ID: Xor/Defense/Barracks1

Generation: 1

Component class: defense

Build Cost: race1 : 200

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 100

Output: defense : 200

Bonus: population_on_slot_factor : 0.9

ID: Xor/Defense/Barracks2

Generation: 2

Component class: defense

Build Cost: race1 : 200

Build Cost: productionpoints : 240

Upkeep Cost: race1 : 100

Output: defense : 300

Bonus: population_on_slot_factor : 0.9

ID: Xor/Defense/Barracks3

Generation: 3

Component class: defense

Build Cost: race1 : 200

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 100

Output: defense : 400

Bonus: population_on_slot_factor : 0.9

ID: Xor/Defense/PlanetaryShield1

Generation: 1

Component class: defense

Build Cost: race1 : 400

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 200

Bonus: population_on_slot_factor : 0.85

ID: Xor/Defense/PlanetaryCloak1

Generation: 1

Component class: defense

Build Cost: race1 : 300

Build Cost: productionpoints : 300

Upkeep Cost: race1 : 150

Bonus: population_on_slot_factor : 0.95

ID: Xor/Defense/MilitaryBase1

Generation: 1

Component class: defense

Build Cost: race1 : 400

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 200

Output: defense : 600

Bonus: increased_ground_troop_strenght : 0.2

Bonus: population_on_slot_factor : 0.8

ID: Xor/Defense/MilitaryBase2

Generation: 2

Component class: defense

Build Cost: race1 : 400

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 200

Output: defense : 800

Bonus: increased_ground_troop_strenght : 0.2

Bonus: population_on_slot_factor : 0.8

ID: Xor/Defense/MilitaryBase3

Generation: 3

Component class: defense

Build Cost: race1 : 400

Build Cost: productionpoints : 720

Upkeep Cost: race1 : 200

Output: defense : 1000

Bonus: increased_ground_troop_strenght : 0.2

Bonus: population_on_slot_factor : 0.8

ID: Xor/PlanetSpecial/CloneFactory1

Generation: 1

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 60

Upkeep Cost: race1 : 150

Bonus: increased_population_growth : 0.025

ID: Xor/PlanetSpecial/CloneFactory2

Generation: 2

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 150

Bonus: increased_population_growth : 0.05

ID: Arthrox/Civil/Booster3

Generation: 3

Component class: culture

Build Cost: race1 : 400

Build Cost: productionpoints : 540

Upkeep Cost: race1 : 150

Upkeep Cost: culture_pp : 1.0

Bonus: increased_culture_points : 0.3

Bonus: population_on_slot_factor : 1.6

ID: Arthrox/Internal/OrbitalModule/LargeInvasionModule3

Generation: 3

Component class: shipmodule

Output: defense : 240

ID: Xor/PlanetSpecial/TradeBooster1

Generation: 1

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 150

Upkeep Cost: culture_pp : 1.1

Bonus: increased_trade_desirability : 0.05

ID: Xor/PlanetSpecial/TradeBooster2

Generation: 2

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 240

Upkeep Cost: race1 : 150

Upkeep Cost: culture_pp : 1.1

Bonus: increased_trade_desirability : 0.10

ID: Arthrox/Defense/PlanetaryCloak1

Generation: 1

Component class: defense

Build Cost: race1 : 300

Build Cost: productionpoints : 300

Upkeep Cost: race1 : 150

Bonus: population_on_slot_factor : 0.95

ID: Xor/Defense/PlanetaryShield2

Generation: 2

Component class: defense

Build Cost: race1 : 360

Build Cost: productionpoints : 400

Upkeep Cost: race1 : 200

Bonus: population_on_slot_factor : 0.85

ID: Humans/PlanetSpecial/TradeCenter3

Generation: 3

Component class: special

Build Cost: race1 : 450

Build Cost: productionpoints : 252

Bonus: increased_trade_values : 0.075

ID: Humans/PlanetSpecial/TradeBooster3

Generation: 3

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 150

Bonus: increased_trade_desirability : 0.075

ID: Humans/Defense/PlanetaryCloak1

Generation: 1

Component class: defense

Build Cost: race1 : 300

Build Cost: productionpoints : 300

Upkeep Cost: race1 : 150

Bonus: population_on_slot_factor : 0.95

ID: Xor/Industrial/MediumFactory2

Generation: 2

Component class: industrial

Build Cost: race1 : 1000

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 475

Upkeep Cost: culture_pp : 5.6

Output: production : 144

Bonus: population_on_slot_factor : 0.5

ID: Xor/Industrial/MediumFactory3

Generation: 3

Component class: industrial

Build Cost: race1 : 1000

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 500

Upkeep Cost: culture_pp : 5.6

Output: production : 204

Bonus: population_on_slot_factor : 0.5

ID: Xor/Industrial/LargeFactory1

Generation: 1

Component class: industrial

Build Cost: race1 : 1200

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 560

Upkeep Cost: culture_pp : 8.3

Output: production : 240

Bonus: population_on_slot_factor : 0.5

ID: Xor/Industrial/LargeFactory2

Generation: 2

Component class: industrial

Build Cost: race1 : 1200

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 580

Upkeep Cost: culture_pp : 8.3

Output: production : 300

Bonus: population_on_slot_factor : 0.5

ID: Xor/Industrial/LargeFactory3

Generation: 3

Component class: industrial

Build Cost: race1 : 1200

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 600

Upkeep Cost: culture_pp : 8.3

Output: production : 360

Bonus: population_on_slot_factor : 0.5

ID: Cybernetics/Civil/Habitat2

Generation: 2

Component class: culture

Build Cost: productionpoints : 240

Upkeep Cost: culture_pp : 1.05

Bonus: population_on_slot_factor : 1.7

ID: Engineering/Industrial/Factory1

Generation: 1

Component class: industrial

Build Cost: race1 : 375

Build Cost: productionpoints : 60

Upkeep Cost: race1 : 90

Upkeep Cost: culture_pp : 3.6

Output: production : 14

Bonus: population_on_slot_factor : 0.5

ID: Engineering/Industrial/Factory2

Generation: 2

Component class: industrial

Build Cost: race1 : 375

Build Cost: productionpoints : 60

Upkeep Cost: race1 : 130

Upkeep Cost: culture_pp : 3.6

Output: production : 28

Bonus: population_on_slot_factor : 0.5

ID: Engineering/Industrial/Factory3

Generation: 3

Component class: industrial

Build Cost: race1 : 375

Build Cost: productionpoints : 60

Upkeep Cost: race1 : 160

Upkeep Cost: culture_pp : 3.6

Output: production : 54

Bonus: population_on_slot_factor : 0.5

ID: Cybernetics/Civil/Habitat1

Generation: 1

Component class: culture

Build Cost: productionpoints : 120

Upkeep Cost: culture_pp : 1.08

Bonus: population_on_slot_factor : 1.6

ID: Engineering/Industrial/MediumFactory1

Generation: 1

Component class: industrial

Build Cost: race1 : 950

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 440

Upkeep Cost: culture_pp : 5.5

Output: production : 106

Bonus: population_on_slot_factor : 0.5

ID: Engineering/Industrial/MediumFactory2

Generation: 2

Component class: industrial

Build Cost: race1 : 950

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 460

Upkeep Cost: culture_pp : 5.5

Output: production : 198

Bonus: population_on_slot_factor : 0.5

ID: Engineering/Industrial/MediumFactory3

Generation: 3

Component class: industrial

Build Cost: race1 : 950

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 490

Upkeep Cost: culture_pp : 5.5

Output: production : 225

Bonus: population_on_slot_factor : 0.5

ID: Engineering/Industrial/LargeFactory1

Generation: 1

Component class: industrial

Build Cost: race1 : 1100

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 520

Upkeep Cost: culture_pp : 8.3

Output: production : 264

Bonus: population_on_slot_factor : 0.5

ID: Engineering/Industrial/LargeFactory2

Generation: 2

Component class: industrial

Build Cost: race1 : 1100

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 545

Upkeep Cost: culture_pp : 8.3

Output: production : 330

Bonus: population_on_slot_factor : 0.5

ID: Engineering/Industrial/LargeFactory3

Generation: 3

Component class: industrial

Build Cost: race1 : 1100

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 590

Upkeep Cost: culture_pp : 8.3

Output: production : 396

Bonus: population_on_slot_factor : 0.5

ID: Engineering/Industrial/BonusB1

Generation: 1

Component class: industrial

Build Cost: race1 : 700

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 350

Bonus: increased_production_points : 0.255

Bonus: population_on_slot_factor : 0.5

Bonus: increased_research_points : 0.03

ID: Engineering/Industrial/BonusB2

Generation: 2

Component class: industrial

Build Cost: race1 : 700

Build Cost: productionpoints : 320

Upkeep Cost: race1 : 250

Bonus: increased_production_points : 0.26

Bonus: population_on_slot_factor : 0.55

Bonus: increased_research_points : 0.05

ID: Engineering/Industrial/BonusB3

Generation: 3

Component class: industrial

Build Cost: race1 : 700

Build Cost: productionpoints : 680

Upkeep Cost: race1 : 175

Bonus: increased_production_points : 0.27

Bonus: population_on_slot_factor : 0.6

Bonus: increased_research_points : 0.1

ID: Engineering/Special/GravitationControl1

Generation: 1

Component class: special

Build Cost: productionpoints : 600

Build Cost: race1 : 350

Upkeep Cost: race1 : 175

ID: Engineering/Special/GravitationControl2

Generation: 2

Component class: special

Build Cost: productionpoints : 1200

Build Cost: race1 : 350

Upkeep Cost: race1 : 175

ID: Cybernetics/Civil/Habitat3

Generation: 3

Component class: culture

Build Cost: productionpoints : 360

Upkeep Cost: culture_pp : 1.03

Bonus: population_on_slot_factor : 1.85

ID: Cybernetics/Civil/MediumHabitat1

Generation: 1

Component class: culture

Build Cost: productionpoints : 720

Upkeep Cost: culture_pp : 1.08

Bonus: population_on_slot_factor : 2.6

ID: Cybernetics/Civil/MediumHabitat2

Generation: 2

Component class: culture

Build Cost: productionpoints : 840

Upkeep Cost: culture_pp : 1.05

Bonus: population_on_slot_factor : 2.8

ID: Cybernetics/Civil/MediumHabitat3

Generation: 3

Component class: culture

Build Cost: productionpoints : 960

Upkeep Cost: culture_pp : 1.03

Bonus: population_on_slot_factor : 3

ID: Cybernetics/Civil/LargeHabitat1

Generation: 1

Component class: culture

Build Cost: productionpoints : 1440

Upkeep Cost: culture_pp : 1.08

Bonus: population_on_slot_factor : 3.1

ID: Cybernetics/Civil/LargeHabitat2

Generation: 2

Component class: culture

Build Cost: productionpoints : 1680

Upkeep Cost: culture_pp : 1.05

Bonus: population_on_slot_factor : 3.2

ID: Cybernetics/Civil/LargeHabitat3

Generation: 3

Component class: culture

Build Cost: productionpoints : 1920

Upkeep Cost: culture_pp : 1.03

Bonus: population_on_slot_factor : 3.3

ID: Cybernetics/Civil/BonusB1

Generation: 1

Component class: culture

Build Cost: race1 : 200

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 100

Output: culture : 1800

Bonus: population_on_slot_factor : 1.55

Bonus: increased_trade_values : 0.05

ID: Cybernetics/Civil/BonusB2

Generation: 2

Component class: culture

Build Cost: race1 : 200

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 100

Output: culture : 2500

Bonus: population_on_slot_factor : 1.6

Bonus: increased_trade_values : 0.075

ID: Cybernetics/Civil/BonusB3

Generation: 3

Component class: culture

Build Cost: race1 : 200

Build Cost: productionpoints : 720

Upkeep Cost: race1 : 100

Output: culture : 2900

Bonus: population_on_slot_factor : 1.65

Bonus: increased_trade_values : 0.1

ID: Cybernetics/Special/SeismicDepressor1

Generation: 1

Component class: special

Build Cost: productionpoints : 600

Build Cost: race1 : 350

Upkeep Cost: race1 : 175

ID: Cybernetics/Special/SeismicDepressor2

Generation: 2

Component class: special

Build Cost: productionpoints : 1200

Build Cost: race1 : 350

Upkeep Cost: race1 : 175

ID: Expansion/Defense/MilitaryHQ1

Generation: 1

Component class: defense

Build Cost: race1 : 400

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 200

Output: defense : 900

Bonus: increased_ground_troop_strenght : 0.2

Bonus: population_on_slot_factor : 0.8

ID: Expansion/Defense/MilitaryHQ2

Generation: 2

Component class: defense

Build Cost: race1 : 400

Build Cost: productionpoints : 340

Upkeep Cost: race1 : 200

Output: defense : 1100

Bonus: increased_ground_troop_strenght : 0.25

Bonus: population_on_slot_factor : 0.8

ID: Expansion/Defense/MilitaryHQ3

Generation: 3

Component class: defense

Build Cost: race1 : 400

Build Cost: productionpoints : 680

Upkeep Cost: race1 : 200

Output: defense : 1250

Bonus: increased_ground_troop_strenght : 0.3

Bonus: population_on_slot_factor : 0.8

ID: Expansion/Special/ToxicFilter1

Generation: 1

Component class: special

Build Cost: productionpoints : 600

Build Cost: race1 : 350

Upkeep Cost: race1 : 175

ID: Expansion/Special/ToxicFilter2

Generation: 2

Component class: special

Build Cost: productionpoints : 1200

Build Cost: race1 : 350

Upkeep Cost: race1 : 175

ID: Expansion/Industrial/ShipBuildBoost1

Generation: 1

Component class: industrial

Build Cost: race1 : 1200

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 600

Bonus: decreased_ship_build_costs : 0.05

ID: Expansion/Industrial/ShipBuildBoost2

Generation: 2

Component class: industrial

Build Cost: race1 : 1200

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 600

Bonus: decreased_ship_build_costs : 0.1

ID: Expansion/Industrial/ShipBuildBoost3

Generation: 3

Component class: industrial

Build Cost: race1 : 1200

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 600

Bonus: decreased_ship_build_costs : 0.15

ID: Nanotech/Research/Laboratory1

Generation: 1

Component class: research

Build Cost: race1 : 400

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 150

Upkeep Cost: culture_pp : 1.8

Output: research : 22

Bonus: population_on_slot_factor : 0.75

ID: Nanotech/Research/Laboratory2

Generation: 2

Component class: research

Build Cost: race1 : 400

Build Cost: productionpoints : 240

Upkeep Cost: race1 : 200

Upkeep Cost: culture_pp : 1.9

Output: research : 44

Bonus: population_on_slot_factor : 0.75

ID: Nanotech/Research/Laboratory3

Generation: 3

Component class: research

Build Cost: race1 : 400

Build Cost: productionpoints : 480

Upkeep Cost: race1 : 200

Upkeep Cost: culture_pp : 2

Output: research : 88

Bonus: population_on_slot_factor : 0.75

ID: Nanotech/Research/BonusB1

Generation: 1

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 180

Upkeep Cost: race1 : 475

Bonus: increased_research_points : 0.11

Bonus: population_on_slot_factor : 0.75

Bonus: increased_production_points : 0.05

ID: Nanotech/Research/BonusB2

Generation: 2

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 360

Upkeep Cost: race1 : 475

Bonus: increased_research_points : 0.135

Bonus: population_on_slot_factor : 0.75

Bonus: increased_production_points : 0.075

ID: Nanotech/Research/BonusB3

Generation: 3

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 720

Upkeep Cost: race1 : 475

Bonus: increased_research_points : 0.165

Bonus: population_on_slot_factor : 0.75

Bonus: increased_production_points : 0.1

ID: Nanotech/Research/MediumLaboratory1

Generation: 1

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 240

Upkeep Cost: culture_pp : 4.1

Upkeep Cost: race1 : 400

Output: research : 66

Bonus: population_on_slot_factor : 0.75

ID: Nanotech/Research/MediumLaboratory2

Generation: 2

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 240

Upkeep Cost: culture_pp : 4.1

Upkeep Cost: race1 : 400

Output: research : 66

Bonus: population_on_slot_factor : 0.75

ID: Nanotech/Research/MediumLaboratory3

Generation: 3

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 240

Upkeep Cost: culture_pp : 4.1

Upkeep Cost: race1 : 400

Output: research : 66

Bonus: population_on_slot_factor : 0.75

ID: Nanotech/Research/LargeLaboratory1

Generation: 1

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 480

Upkeep Cost: culture_pp : 5.2

Upkeep Cost: race1 : 450

Output: research : 165

Bonus: population_on_slot_factor : 0.75

ID: Nanotech/Research/LargeLaboratory2

Generation: 2

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 950

Upkeep Cost: culture_pp : 5.3

Upkeep Cost: race1 : 450

Output: research : 245

Bonus: population_on_slot_factor : 0.75

ID: Nanotech/Research/LargeLaboratory3

Generation: 3

Component class: research

Build Cost: race1 : 1000

Build Cost: productionpoints : 1920

Upkeep Cost: culture_pp : 5.4

Upkeep Cost: race1 : 450

Output: research : 330

Bonus: population_on_slot_factor : 0.75

ID: Nanotech/Special/MagneticFieldStabilizer1

Generation: 1

Component class: special

Build Cost: productionpoints : 600

Build Cost: race1 : 350

Upkeep Cost: race1 : 175

ID: Nanotech/Special/MagneticFieldStabilizer2

Generation: 2

Component class: special

Build Cost: productionpoints : 1100

Build Cost: race1 : 350

Upkeep Cost: race1 : 175

ID: Expansion/Internal/OrbitalModule/SmallAdvancedColony1

Generation: 1

Component class: shipmodule

Output: production : 12

Output: research : 20

Output: defense : 75

Output: culture : 1400

Bonus: population_on_slot_factor : 1.1

ID: Expansion/Internal/OrbitalModule/SmallAdvancedColony2

Generation: 2

Component class: shipmodule

Output: production : 16

Output: research : 22

Output: defense : 90

Output: culture : 1500

Bonus: population_on_slot_factor : 1.1

ID: Xor/Internal/OrbitalModule/TransportModule1

Generation: 1

Component class: shipmodule

ID: Xor/Internal/OrbitalModule/TransportModule2

Generation: 2

Component class: shipmodule

ID: Xor/Internal/OrbitalModule/TransportModule3

Generation: 3

Component class: shipmodule

ID: Expansion/Internal/OrbitalModule/SmallAdvancedColony3

Generation: 3

Component class: shipmodule

Output: production : 20

Output: research : 24

Output: defense : 115

Output: culture : 1600

Bonus: population_on_slot_factor : 1.1

ID: Expansion/Internal/OrbitalModule/LargeAdvancedColony1

Generation: 1

Component class: shipmodule

Output: production : 40

Output: research : 53

Output: defense : 150

Output: culture : 1800

Bonus: population_on_slot_factor : 1.5

ID: Expansion/Internal/OrbitalModule/LargeAdvancedColony2

Generation: 2

Component class: shipmodule

Output: production : 45

Output: research : 58

Output: defense : 175

Output: culture : 1900

Bonus: population_on_slot_factor : 1.5

ID: Expansion/Internal/OrbitalModule/LargeAdvancedColony3

Generation: 3

Component class: shipmodule

Output: production : 50

Output: research : 65

Output: defense : 200

Output: culture : 2000

Bonus: population_on_slot_factor : 1.5

ID: Arthrox/Internal/OrbitalModule/TransportModule1

Generation: 1

Component class: shipmodule

ID: Arthrox/Internal/OrbitalModule/TransportModule2

Generation: 2

Component class: shipmodule

ID: Arthrox/Internal/OrbitalModule/TransportModule3

Generation: 3

Component class: shipmodule

ID: Humans/Internal/OrbitalModule/TransportModule1

Generation: 1

Component class: shipmodule

ID: Humans/Internal/OrbitalModule/TransportModule2

Generation: 2

Component class: shipmodule

ID: Humans/Internal/OrbitalModule/TransportModule3

Generation: 3

Component class: shipmodule

ID: Humans/PlanetSpecial/Terraforming1

Generation: 1

Component class: special

Build Cost: race1 : 700

Build Cost: productionpoints : 900

Upkeep Cost: race1 : 250

ID: Arthrox/PlanetSpecial/Terraforming1

Generation: 1

Component class: special

Build Cost: race1 : 700

Build Cost: productionpoints : 900

Upkeep Cost: race1 : 250

ID: Xor/PlanetSpecial/Terraforming1

Generation: 1

Component class: special

Build Cost: race1 : 750

Build Cost: productionpoints : 900

ID: Humans/Internal/Terraforming1

Generation: 1

Component class: shipmodule

ID: Humans/Internal/Terraforming2

Generation: 2

Component class: shipmodule

ID: Arthrox/Internal/Terraforming1

Generation: 1

Component class: shipmodule

ID: Arthrox/Internal/Terraforming2

Generation: 2

Component class: shipmodule

ID: Xor/Internal/Terraforming1

Generation: 1

Component class: shipmodule

ID: Xor/Internal/Terraforming2

Generation: 2

Component class: shipmodule

ID: Humans/PlanetSpecial/Academy1

Generation: 1

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 80

Upkeep Cost: race1 : 150

Upkeep Cost: culture_pp : 2.1

Output: race2 : 1

Bonus: population_on_slot_factor : 0.75

ID: Xor/PlanetSpecial/Academy1

Generation: 1

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 80

Upkeep Cost: race1 : 150

Upkeep Cost: culture_pp : 2.1

Output: race2 : 1

Bonus: population_on_slot_factor : 0.75

ID: Arthrox/PlanetSpecial/Academy1

Generation: 1

Component class: special

Build Cost: race1 : 300

Build Cost: productionpoints : 80

Upkeep Cost: race1 : 150

Upkeep Cost: culture_pp : 2.1

Output: race2 : 1

Bonus: population_on_slot_factor : 0.75

ID: Humans/PlanetSpecial/Academy2

Generation: 2

Component class: special

Build Cost: race1 : 600

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 300

Upkeep Cost: culture_pp : 2.1

Output: race2 : 2

Bonus: population_on_slot_factor : 0.75

ID: Humans/PlanetSpecial/Academy3

Generation: 3

Component class: special

Build Cost: race1 : 1000

Build Cost: productionpoints : 200

Upkeep Cost: race1 : 500

Upkeep Cost: culture_pp : 2.1

Output: race2 : 3

Bonus: population_on_slot_factor : 0.75

ID: Arthrox/PlanetSpecial/Academy2

Generation: 2

Component class: special

Build Cost: race1 : 600

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 300

Upkeep Cost: culture_pp : 2.1

Output: race2 : 2

Bonus: population_on_slot_factor : 0.75

ID: Arthrox/PlanetSpecial/Academy3

Generation: 3

Component class: special

Build Cost: race1 : 1000

Build Cost: productionpoints : 200

Upkeep Cost: race1 : 500

Upkeep Cost: culture_pp : 2.1

Output: race2 : 3

Bonus: population_on_slot_factor : 0.75

ID: Xor/PlanetSpecial/Academy2

Generation: 2

Component class: special

Build Cost: race1 : 600

Build Cost: productionpoints : 120

Upkeep Cost: race1 : 300

Upkeep Cost: culture_pp : 2.1

Output: race2 : 2

Bonus: population_on_slot_factor : 0.75

ID: Xor/PlanetSpecial/Academy3

Generation: 3

Component class: special

Build Cost: race1 : 1000

Build Cost: productionpoints : 200

Upkeep Cost: race1 : 500

Upkeep Cost: culture_pp : 2.1

Output: race2 : 3

Bonus: population_on_slot_factor : 0.75

ID: Humans/Research/XenoResearcher1

Generation: 1

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 300

Upkeep Cost: race1 : 400

ID: Humans/Internal/OrbitalModule/XenoResearcher1

Generation: 1

Component class: shipmodule

Build Cost: productionpoints : 5

ID: Xor/Internal/OrbitalModule/XenoResearcher1

Generation: 1

Component class: shipmodule

Build Cost: productionpoints : 5

ID: Xor/Research/XenoResearcher2

Generation: 2

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 600

Upkeep Cost: race1 : 400

ID: Arthrox/Research/XenoResearcher3

Generation: 3

Component class: research

Build Cost: race1 : 800000

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 400

ID: Arthrox/Research/XenoResearcher2

Generation: 2

Component class: research

Build Cost: race1 : 800000

Build Cost: productionpoints : 600

Upkeep Cost: race1 : 400

ID: Arthrox/Research/XenoResearcher1

Generation: 1

Component class: research

Build Cost: race1 : 800000

Build Cost: productionpoints : 300

Upkeep Cost: race1 : 400

ID: Xor/Research/XenoResearcher3

Generation: 3

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 400

ID: Xor/Research/XenoResearcher1

Generation: 1

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 300

Upkeep Cost: race1 : 400

ID: Xor/Internal/OrbitalModule/XenoResearcher2

Generation: 2

Component class: shipmodule

Build Cost: productionpoints : 5

ID: Xor/Internal/OrbitalModule/XenoResearcher3

Generation: 3

Component class: shipmodule

Build Cost: productionpoints : 5

ID: Arthrox/Internal/OrbitalModule/XenoResearcher1

Generation: 1

Component class: shipmodule

Build Cost: productionpoints : 5

ID: Arthrox/Internal/OrbitalModule/XenoResearcher3

Generation: 3

Component class: shipmodule

Build Cost: productionpoints : 5

ID: Arthrox/Internal/OrbitalModule/XenoResearcher2

Generation: 2

Component class: shipmodule

Build Cost: productionpoints : 5

ID: Humans/Research/XenoResearcher2

Generation: 2

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 600

Upkeep Cost: race1 : 400

ID: Humans/Internal/OrbitalModule/XenoResearcher2

Generation: 2

Component class: shipmodule

Build Cost: productionpoints : 15

ID: Humans/Internal/OrbitalModule/XenoResearcher3

Generation: 3

Component class: shipmodule

Build Cost: productionpoints : 25

ID: Humans/Research/XenoResearcher3

Generation: 3

Component class: research

Build Cost: race1 : 800

Build Cost: productionpoints : 1200

Upkeep Cost: race1 : 400